In MNR, you get to create EVERYTHING bout the game. It's a kart racer, a la Mario Kart, but you design the kart; you design the mod (character); you design the track. You design everything.
One of the more intuitive design processes is the track creation. There have been games, before, where you can place a straight here, a curve there, and ramp elsewhere. With Modnation Racers, United Front Games made the process effective and even easier: the track forms behind your kart as you drive.
That was mind blowing the first time I saw it.
The kart and mod creation process, though, is even simpler: you start with a base, and then you just choose things to put on it. You choose from bits and pieces offered such as engine blocks (standard racing engines to beating heart engines) for cars and your typical hair and clothing pieces for mods.
Here is where I'd like to display some of my mods based on licensed characters. Enjoy.
Rorschach, of course, with The Comedian's smiley face button.
Super Fighting Robot Mega Man!
Nicole made Homer.
Falco, from Starfox.
Dr. Horrible and Captain Hammer from the musical Dr. Horrible's Sing-Along Blog
Some character's from the Fallout series: a White Glove Society member, Vault Boy, and a Fallout 3 Raider.
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